For example, if you are working on a palette of an initial resolution of 128x128, it's recommended to resize it to 1024x1024 and work from there.ĭ) Please read carefully if you are using Photoshop: It is STRONGLY recommended to have individual assets imported as smart objects before resizing them in the palette. It is also advised to upscale first before placing down any assets. Take advantage of it, when you can.Ĭ) Palette dimensions should be in the power of two. ![]() Unlike JPG, PNG allows for keeping the full quality of an asset, alongside allowing for transparency without an RGB file. When creating a PNG version of the pallete in question, please try and do it from your lossless project files. The process of converting the palette into a proper JPG + RGB combo can be done through a different pull request. A PNG version of the palette with transparency.The jpg and a newly created _a.rgb for the provided palette.If you are contributing singular assets to be used for a palette, you do not need to create a project file for the assets.ī) Palettes that have a corresponding alpha file ( _a.rgb) should include rather: If the phase folder is missing, you may create a new folder and place the project file there. You will need to place your project file under the respected "phase" folder under !PROJECT_FILES. The only project file types that are currently accepted are. Please read thoroughly!Ī) The pull request MUST contain the project file of the palettes that were worked on. There is a fairly strict process on how contributions get accepted. If there's any sort of grammatical issue or any other mechanical errors in the written documentation (including this readme), feel free to correct and modify any as needed! If the name of any subfolder within !PAL_ME doesn't match the name of the pallete inside, rename it! (Example: Renaming "New Folder" to "makeatoon_palette_4amla_5") If a !PAL_ME folder contains textures that aren't in a subfolder, make one for each and put them in their own accordingly! If a phase does not have a !PAL_ME folder already (given it's not finished yet), create one! Then, locate that same phase in a typical resources directory (The phase files of the Toontown Online source (2013), Toontown Rewritten, and Toontown Offline work, as long as the palette wasn't modified from the original.) and copy all the palletes you see there, including any associated rgb files.) If you want to make smaller contributions to this project, there are other areas that can use YOUR help! ![]() From there, you will need to open up that palette in Photoshop (or GIMP) and begin converting. There should be even more folders (or files) within the !PAL_ME folder one for each palette sheet. If there isn't one, that means the entire phase is complete or unstarted with the re-palletization process. ![]() To get started, find a folder labeled !PAL_ME within a phase.
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